Welcome!

Welcome to the MML blog. Here you can find the latest happenings and mishaps that are going on in the MML clan. This blog is written by MML Oraculum. We also have a blog on team liquid that is written by MML Ninjamonkey.

You can find Starcraft 2 videos and commentaries at:
www.youtube.com/mrmonkeyslounge

Friday, 30 September 2011

The Daily Hitlist: Locking up the Marauders

How to Counter Marauders


Marauders are a very versatile and strong terran unit. They can be deadly in early and late game and it be best they be dealt the iron fist. They are especially useful because of them amount of upgrades you can give them (stim concussive shells and attack and armour.) Their armoured qualities allow these metal pumping bastards to soak up damage like a sponge, but how do we get around this seemingly impossible mix.

Friday, 23 September 2011

Unit Explanations


Dark Templars



Not only do dark templars have a keen sense of style, but they also have a copious amount of damage behind their blades. These templars are not as nice as the high templars. When it comes down to it, there just plain nasty. When you see this wave of nothingness enter you base, your first reaction will be to moan about the fact that they are there; you will probably just watch hopelessly as they destroy your base if you did not plan for them.

These blue meanies have an inane habit of just totally destroying anything they touch. This leads me to believe that they are actually a lot more useful than one might first think.

Thursday, 22 September 2011

Unit Explanations


The Queen



Queens are a staple Zerg unit; these units are a must have for any Zerg player. However, are you using them enough? One would most likely think yes, but I would disagree. 

Wednesday, 21 September 2011

Unit Explanations

High Templars


High Templars are the geniuses of the Protoss race. Not only have they learnt to fly, they can devastate you with their feedback–Thank Auir they aren't reading this. In all seriousness HT's are a versatile support unit. The longer a game plays out the need for HT's increases. This is because of their high damage attack and their ability to remove other units from using energy.

The HT's abilities are an all inclusive package to winning the game, it's not good enough to merely overlook this unit; it needs warping in!  Just two or three of these in your army could save you the game when the time comes; this is due to its abilities it brings to your army. When 'psionic storm' is pulled off correctly, it deals massive damage to any lump of units caught within it.

Improving Your Game #1

How to expand and Stay Ahead



Improving your game #1

A common question asked by the average Starcraft player is, ‘How do I improve my game’? Well this is certainly a very broad question but the people at MML are here to try and answer that question as best as we can. In this particular entry as our first post on how to improve your game we will be talking about the concept of expanding. We will be discussing subjects such as:

Why do we expand?
When do we expand?
What do I do once I have expanded?
If you are new or just want to improve your game this blog is certainly for you.

Monday, 19 September 2011

Starcraft News

MLG Raleigh Roundup

Check out the latest in competitive play at MLG Raleigh. Heres the link to all the games that took place:
http://tv.majorleaguegaming.com/events/1-raleigh-2011 

The Daily Hitlist: Clearing out the Infestors

How to Counter Infestors: Protoss



Infestors can be a huge pain to deal with. Not only can they devastate your units they can also ruin your day. As in life an outbreak of fungal growth can really ruin your day. But how do we counter this? We could buy anti septic cream, or even better, High Templars.