High Templars
High Templars are the geniuses of the Protoss race. Not only have they learnt to fly, they can devastate you with their feedback–Thank Auir they aren't reading this. In all seriousness HT's are a versatile support unit. The longer a game plays out the need for HT's increases. This is because of their high damage attack and their ability to remove other units from using energy.
The HT's abilities are an all inclusive package to winning the game, it's not good enough to merely overlook this unit; it needs warping in! Just two or three of these in your army could save you the game when the time comes; this is due to its abilities it brings to your army. When 'psionic storm' is pulled off correctly, it deals massive damage to any lump of units caught within it.
Here is a video showing you the ideal situation you want to use this ability in:
Feedback is a commonly overlooked and underestimated ability. Most players will jump to the "T" key and throw down a storm, when in actual fact the "F" key is just as effective.
Ever hated being split up by forcefields? What about being fungal growthed to a fleshy mush? Ever just felt a rage quit coming when your whole army was EMPed and your left in the cold? I know I have.
The High Templars Dirty Secret
Well Since I am not to sure what happens between two High Templars as they form into an archon. All one can assume is a saucy night with a glass of wine and a barry white CD. This aside, did you know that High Templars and Dark Templars can merge together just as effectively? I know, it's dirty.
To summarise, high templars should be used as support unit and not as a main unit in your army; this would just lead to a quick death. However, they do bring a lot to the table and are worth warping in. Sometimes a different approach must be used with high templars that you are not used to doing such as marching out and feedbacking any vulnerable infestors, but this is necessary for securing your win. Just remember to take the high way next time.
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